XG: For our readers who haven't heard of Argonaut, could you give us a little backdrop?
GD: Gavin Davenport, Lead Design; Roger Godfrey, Producer.
Argonaut has been producing ground breaking games on all major platforms since the 1980's, with titles such as Starglider, Starfox, Croc and Harry Potter. Argonaut has studios in Edgware, Camden, Oxford and Cambridge as well as Sheffield. Powerdrome has been developed by Argonaut's Sheffield Studio.
XG: What separates Powerdrome from other titles on the market such as Wipeout and Quantum Redshift?
GD: In Powerdrome the focus is on racing, pure and simple. The speeds at which Powerdrome's vehicles travel make it impossible to worry about additional peripheral tasks such as targeting weapons, so the player's attention is focused solely on piloting a supersonic vehicle round increasingly challenging circuits. The sensation of speed in Powerdrome really is something special and we believe people will see the less is more approach and appreciate it, we believe this is the first futuristic racer to focus properly on racing rather than combat.
XG: Will there be a story in Powerdrome? If so, what is it and how does it unfold? In-game cut-scenes or FMV?
GD: Powerdrome is an arcade paced straight ahead racing game and doesn't feature an ongoing narrative, though it does feature detailed characters and settings.
XG: How long would it take an average gamer to play through the whole of Powerdrome? How about hardcore skilled gamers?
GD: An average race will take between two and five minutes, and there is a dedicated single player championship mode. This will probably take the average player a couple of days to play through assuming they never lost a race, but there are plenty more gameplay moments to be had from multiplayer and online play. It will take any player a lot of play to see everything the game has to offer.
XG: What stage is Powerdrome at in development at the minute?
GD: Powerdrome is approaching final status on both Xbox and PS2. we're about 99% complete on Xbox and 95% on PS2