Header
Navigation Header
    > Home
    > News Archive
    > Forums
    > Staff
    > Contact Us
Xbox 360 Header
    > Games
    > Previews
    > Reviews
    > Interviews
    > Cheats
    > Articles
    > Screenshots
    > Movies
Xbox Header
    > Games
    > Previews
    > Reviews
    > Interviews
    > Cheats
    > Articles
    > Screenshots
    > Movies
Community Header
    > Polls
    > Network Sites
    > Affiliates
 

News_Now


Halo 2 - Great New Interview!
News Image
While the rest of Europe's gaming press danced across the South of France sand to an X03 beat, we sat down with Bungie's studio manager Pete Parsons to talk Halo 2.
2003-09-19

From CVG:
 
While the rest of Europe's gaming press danced across the South of France sand to an X03 beat, we sat down with Bungie's studio manager Pete Parsons to talk Halo 2. Since the amazing E3 showcase, Microsoft and Bungie have played cards extremely close to chests, preferring to beaver away at the title in private, ahead of its intended release next April.

The X03 press conference played host to a brand new "Making of..." piece on Bungie's massive FPS, featuring interviews and behind-the-scenes insight, although disappointingly there was scarcely any new footage aside from the E3 material, and certainly nothing of great significance.

So why no new footage? And why wasn't the game playable? And what does Bungie think of Half-Life 2? And why won't they just tell us something new, goddammit? All this and more is revealed in our lengthy chat with Pete Parsons:

Presumably you're aware of the amusing speculation on the Internet suggesting Halo 2 is finished, and that you're holding back on it to help drive Xbox Live renewals. Thoughts?

Parsons: [Laughs] I thought it was funny. I guess it's always great to see that fans care a lot about Halo 2. Firstly, it's not true - we're working on Halo 2 on both single-player and multiplayer. I suspect this came out of Halo PC having gone Gold; it's miscommunication or rapid-fire speculation.

So what is left to do? What are the key areas you're working on right now?

Parsons: Exactly what I think fans would want us to be working on. We know the story we want to tell - we've known for a long time - the technology is where we wanted it to be, and the team's in full production. There's tonnes of work left to do, create, design, put sound to... But in terms of basic building blocks, that's all been done.

I play every night; people see us on the webcam playing multiplayer. It's just that long process of putting all the pieces together and making sure its fun.

Can you tell us anything more about the storyline?

Parsons: I wish I could but I can't. We've probably said about all we're going to say - at least for a long time. Other than that, if you haven't realised already, the story is really important. We thought a lot, all the way through the process, about how whatever you do has an impact on the story.

Do you foresee there being a two year gap between the Xbox version of Halo 2 and the PC version?

Parsons: I really don't have an answer for you. The reason for that is we haven't really thought about it yet. Mainly because both sides need a lot of work. Even though Gearbox did Halo PC, it required a lot of work from our side. The thing we're focused on right now is making Halo 2 a glorious successor to Halo and once that's done we'll think about what to do next.

Whether that's working on PC or working on the next game, I don't really have an answer for you. Which is probably the answer you ultimately want to hear, that the team's thinking nothing more than getting a great game done for Xbox.

Do you think you'll be working on another Halo game after this?

Parsons: Who knows? Bungie has lots of stories and, yes, I think the entire team loves Halo so who knows? Once again, we're singularly focused on Halo 2.

What about downloadable content?

Parsons: Downloadable content is possible, but we've nothing to announce on that. I think downloadable content would be cool, but that's about all I can say. I think the entire team loves Xbox Live and what's possible.

The most important thing is to make sure the single-player experience and story is fun and the multiplayer is really cool. After that, we'll see what the right thing to do is. But downloadable content is great; I love it and I'd love for us to do it.

Would it be an option for stuff that maybe doesn't make the final cut but would make a cool downloadable extra?

Parsons: We're getting everything into Halo 2 we want to. Every game developer makes trade-offs, but there's nothing like that we would need to do with downloadable content for Halo 2. There'll be nothing left undone. If there is any downloadable content, it'll be cool new stuff we want to do.

When Halo was nearing completion, there was another project you were working on. Has that been permanently side-lined in favour of Halo 2 or is there another project in development?

Parsons: All I can say is we're just 100 percent focused on Halo 2. No news on what's next.

So the game that was in development prior to Halo 2 is no longer in development?

Parsons: We always explore a lot of ideas and that was an idea that didn't work out. There are two teams at Bungie. One team focused on one game and one focused on our community - that's what we spend our time doing. We'll see what happens after we're done with Halo 2.

Are there any new details you can give us today?

Parsons: Unfortunately, probably not [laughs] I think no. I can tell you that every day I'm having a blast playing Halo 2; I think people will really enjoy it and it will do exactly what people want it to do, which is to tell a really good tale, to be great online and to not change a lot of what was great about Halo.

I think it's an ambitious game and there are certainly new things we've added, and things we haven't done before. We want to make sure that when you pick up the controller you think: "I'm back as the Master Chief!" That's something that's really important to us.

No new spicy details. In case you didn't see it, there was new footage. You also got to see the Prophet in the game for the first time.

Also, footage was shown from a level and you talked about the Forerunners in it. Can you elaborate?

Parsons: Er... [laughs] Sorry!

What are you general hopes for Halo 2?

Parsons: In short, hopefully it's a glorious successor to Halo. The thing that people know is that the Covenant has found Earth and it's under attack, and you are the only thing standing between the Covenant and the destruction of mankind. As we said in the video, we're going to take you on a galactic romp! [laughs]

If you want the rest of the interview, your gonna have to go over to CVG!

Reviews Header
 Forza Motorsport 2
 Crackdown
 Logitech DriveFX Racing Wheel
 The Elder Scrolls IV: Oblivion
 Rocksar Games Presents Table Tennis
Cheats Header
 Geometry Wars: Retro Evolved
 Full Auto
 Full Auto
 FIFA 06
 Dead or Alive 4
Movies Header
 Forza Motorsport 2
 College Hoops 2K6
 Dead Rising
 Top Spin 2
 Tom Clancy's Splinter Cell Double Agent
Right Adverts





Prima Games

Vgamin Button

©Copyright 2005 XboxGamers.com. XBOX is a trademark of the Microsoft group of companies.
Designed by Eric Vincent, powered by IgamingCMS
Privacy Policy
Home Link Forums Link Cheats Link Contact Link